

The first phase involved distinguishing the character, or the hero's motivation, from player motivation and how the story would develop to integrate the two. Only then did he feel it was time to look at the overall vision of the project. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. Development of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15 From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim. According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade Empire and Dragon Age.īioWare is understood to have recommended Obsidian Entertainment as an alternative developer, having worked with many of Obsidian's key members when they were part of the now-defunct Black Isle Studios. So there’s a ton a replay value just from how you can affect your party members, but the other replay value comes from the fact a lot of items you can find are randomized (even if you can manipulate them through save-scumming) so some items you got in one playthrough may not appear at all in another.The original game, however, was developed by a different company, BioWare. Yes, this also means you can turn Mira into a Dark Jedi even though you can only get her from a Light Side route, you just have to be extra careful with that one. I say carefully because Handmaiden/Disciple will leave your party permanently if you gain too much Dark Side Points and make them lose enough Influence with you (a way around it is to keep them on the Ebon Hawk until you have enough Dark Side Points to be considered a Dark Jedi and boost their Influence as much as possible to start training). Though Bao-Dur is a pain in the ass to be able to make a Jedi) BUT, if you plan your play through carefully, you can turn your party members into Dark Jedi. Then you can also train 4 of your party members into becoming Jedi (Mira, Atton, Disciple/Handmaiden, and Bao-Dur. You get Mira while playing Light Side, Hanharr if playing Dark Side, Handmaiden if playing as a Male Exile, and the Disciple if playing as a Female Exile. KotOR II would have more replayability imo primarily because of the recruitable characters.
